Devlog #1 | Base Mechanics And QOL


Hey there! Giga Golf: Hole in One is right around the corner and I would like to inform you of what is done and what is in progress.

Completed changes, mechanics, etc.

Added a retry button so you don't have to wait for the ball to stop.

Redone ALL of the buttons by adding highlighting to the buttons (essentially it changes the color of the buttons when you hover over them)


In Progress:

In this 'Spin-off' of the Giga Golf 'franchise' there will be 50 holes, I have currently made 7 but I am about to continue making more, hoping to make 25 by the end of today.


To Do:

Impossible mode (will essentially be the base 50 holes but you have to get them in a hole in one all 50 holes in a row, really doesn't take too long to do once I've made all of the levels so shouldn't take considerable time.

Things I would like to implement but not guaranteed:

Sound Effects for shooting the ball and possibly also for getting the ball in the hole (not sure how easy it will be but I doubt it will pose a problem).

Fixing the music (the music resets to the beginning in every hole, not sure if I'll be able to fix it but once again is doable).

Get Giga Golf: Hole In One

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Extra Note: the retry button will not be present in Impossible mode.